﻿using System;
using UnityEngine;

namespace Scene.Scripts
{
    [Serializable]
    public class SceneLoadConfig : MonoBehaviour
    {
        [Serializable]
        public struct DetailLod
        {
            public SceneBox.AssetDetailType detailType;
            public int lod0Radius;
            public int lod1Radius;
            public int lod2Radius;
        }
        [SerializeField]
        public DetailLod[] lods;
        public string globalScene;
        public string[] allScenes;
    }
}